Shape of Water

I was fortunate to work on the visual effects for the Shape of Water. I did a number of concepts and contact sheets that were mostly focused on the dry-to-wet and researching 1960's era-Baltimore.

This shot was unfortunately cut from the final edit of the film. We were all very fond of it, however, and dubbed it "The 2001 shot". This was one of the first versions I did which has too much stylized blood. It was after The Asset was injured :(.

This shot was unfortunately cut from the final edit of the film. We were all very fond of it, however, and dubbed it "The 2001 shot". This was one of the first versions I did which has too much stylized blood. It was after The Asset was injured :(.

This was an early concept for the opening shot. It was done very quickly and used as inspiration for the eventual environment build. The hallway was practical

This was an early concept for the opening shot. It was done very quickly and used as inspiration for the eventual environment build. The hallway was practical

This was the original plate and hallway set that I started from. One of the most beautiful sets I have ever seen. <3

This was the original plate and hallway set that I started from. One of the most beautiful sets I have ever seen. <3

The original plate they had a chair floating on wire but the performance was not up to snuff so we replaced the chair and other things with CG elements for the final shot.

The original plate they had a chair floating on wire but the performance was not up to snuff so we replaced the chair and other things with CG elements for the final shot.

This was something I made to help guide the eventual environment build and asset artists.  Eel-grass was ideal as it mirrored the look of Elisa's hair and grew in brackish water.

This was something I made to help guide the eventual environment build and asset artists. Eel-grass was ideal as it mirrored the look of Elisa's hair and grew in brackish water.